Blurry spirals

First steps with Glsl shaders.
November 4, 2018

I’m starting to learn how to program WebGL shaders, a field that seems immense and often confusing. The code for my first few experiments (which are mostly variations on the spiral you can see above) can be found on GitHub.

Context

This blog post is part of my research project Towards an algorithmic cinema, started in April 2018. I invite you to read the first blog post of the project to learn more about it.